Go to Delta Invasion page. |
Go to My Own Invasion Pack
(Serious Sam Style) |
Go to Ultimate Doom Invasion Project
(By
Ghastly_Dragon) |
Go to Wolfenstein 3D Invasion map
pack ( lead by
UnTrustable ) |
Go to Invasion Unleased
( lead by Mifu ) |
Go to Phoenix Invasion
( lead by BlazingPhoenix
) |
Go
to Doom1/2 3D Invasion
( In the making by
UnTrustable ) |
Go
to Last Hell (
Done in 2000 By Second Raver, later known as UnTrustable
) |
Go
to Hank Cafe's ToyBox project (converting
by UnTrustable) |
Go
to Race of Madness (RoM) (lead by Cpl
Foley) |
screenshots |
Operation
Geronimo: OPGER01 |
|
Operation
Geronimo is made basicly for fun only. I never
intend to make |
this
map with the idea to make this wad become popular. |
Due
to the fact that my low-end computer can't
compile scripts, i am stuck |
with
whatever result i can get now. |
This
is the best that my low-end computer(s) can do at
this moment. |
If
i had the power, i would have done much more...
as the most of you |
knows
about me. |
|
EDIT:
From one day to the other, suddenly my Laptop's
Doom Builder finally |
likes
to compile scripts. So, missions are added to
this map. |
|
|
 |
 |
 |
The
villa of Osama Bin Laden. |
All
structures are completely |
build
in 3D floors, except the |
outer
walls that surrounds the |
entire
map. |
|
Since
Skulltag (v98D or earlier) |
completely
refused to have 3D |
floor
support in competitive |
game
modes i am making all |
my
competitive 3D floor maps |
|
in
such way that Software users |
cant
see a thing. There will be |
no
orientation point, to visualise |
in
their heads to where they are |
in-game. |
|
 |
 |
 |
This
map is my third attempt |
to
build everything out of 3D |
floors....
learning myself to do |
this
the best and easy way. |
|
I
have changed some existing |
sprite
sets, to save myself some |
time
creating enemies. |
Burqa
women are harmless. |
|
A
look inside the building. |
It's
a 2 stories high building. |
|
|
|
 |
 |
 |
Added
some NAM weapons |
and
created Osama Bin Laden |
out
of the beggar of Strife. |
|
|
|
Because
there was less |
competition,
i created another |
enemy
type, also based from |
Strife.
I used the peasant sprite, |
and gave
it a beard and a weapon. |
|
Added
some destroyable trashcans |
|
|
|
|
|
 |
 |
 |
Added
some green here and there |
in
the corners of this map. |
Also
added a maximum of 4 grenades |
weapon. |
|
|
Finally
my laptop's Doom Builder |
does
compile scripts. |
Finally
i can add scripts and make |
some
missions to this map to make |
it
more fun. |
|
Added
enemies with bullitproof |
vests
on. Added a health regenerating |
feature
that goes slowly to max |
100%
everytime you get below the |
100%
of health. |
|
 |
 |
|
The
little building has now doors |
where
more Al Quaida Warriors |
coming
out from. |
|
The
villa gets ledges like the |
originally
building. |
|
|
|
|
Operation
Desert Storm: OPDES01 |
|
Operation
Desert Storm, is a true event limited in a
game. You are again |
a
soldier that has the mission to find Saddam
Hussein who is somewhere |
hiding
in Iraq. Intel located Saddam in some small
base. Get Saddam ! |
|
|
 |
 |
 |
The
second building build out |
of
full 3D floors. Even the grass |
you
see there, is made out of |
3D
floors. Why? Thank the dev |
of
Skulltag for not supporting |
3D
floors for a long time, under |
the
motto, not want to split the |
community
in two. (software and |
Open
GL users.) |
|
The
first (brown/yellow) building |
and
the rest (brown) that is |
in
the opposite direction of the |
'second'
3D building. |
No
need to say that everything |
you
see here is all made out of |
3D
floors. Including the grey wall. |
|
|
|
And
here the first and second |
screenshot
all together in one |
screenshot. |
|
|
|
|
|
|
|
 |
 |
 |
Every
base no matter how small |
they
are, must have a watchtower, |
right? |
|
|
And
a overview from inside |
that
watchtower.... |
|
|
|
Some
dude who carries a |
mini
chaingun.... |
Auwah,
very painfull. |
|
|
|
|
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