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Go to Delta Invasion page. |
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Go to My Own Invasion Pack
(Serious Sam Style) |
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Go to Ultimate Doom Invasion Project
(By
Ghastly_Dragon) |
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Go to Zeta invasion project
(by WartonCove) |
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Go to Invasion Unleased
( lead by Mifu ) |
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Go
to Doom1/2 3D Invasion
( In the making by
UnTrustable ) |
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Go
to Last Hell (
Done in 2000 By Second Raver, later known as UnTrustable
) |
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Go
to Hank Cafe's ToyBox project (converting
by UnTrustable) |
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Go
to Race of Madness (RoM) (lead by Cpl
Foley) |
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screenshots |
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UnNamed:
Map01
(WINV01-WINV04) |
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Project cancled or at
least on a big halt ! I am very busy ! |
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Download
Demo |
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 |
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My
first Wolfenstein3D area. |
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Wave
1. |
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3
enemy types already working. |
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I
stay loyal to the simplicity of |
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Wolfenstein's map layout. All right |
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Doggy! Give me your best bite ! |
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Wave
2 area. |
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A
new type of a Shepherd Dog. This |
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one
is three times stronger than the |
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origina; brown dog and is slightly faster |
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I
use the chaingunner aswell. Its still |
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looks like human. |
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The
final battle of Map 01. Hans Grosse |
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will
be taken out. He was just put in as |
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a
test. |
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Map
02. slightly more details. |
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Mutants are function well. They die |
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easily with a chaingun at hand. |
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Maybe i should make a stronger |
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version of the Mutant like they did with |
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Cacodemons and or Hell Knights. |
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Added a few Wolf3D sprites like small |
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trees, column, banners, lights and some |
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more other stuff to decorate the map a |
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bit more. |
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Tell
me SS Soldier! Where is the secret |
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passage to the SS Chaingun weapon !? |
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More
nazi decoration makes a good |
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atmosphere of the Nazi Reich. |
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A
short outside area at map 3 looking |
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in
an airplane dock. |
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This
will become the most irritating |
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area
the players have to face. |
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Its
some kind of an ambush scene. |
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Less
weapons, long targetting range, |
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lots
of enemies. Less time. |
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...So a sniper comes in handy ! |
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The
player is going to face a SS Tank. |
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There is heavy resistance, but with the |
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available custom weapons, it should |
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be a
piece of cake. |
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A
bridge through the area. |
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I
have found a bazooka to answer |
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their fire. |
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The
last outdoors area topview. |
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Map04. Those Nazi's defences are |
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hard
to break. |
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To
bad those bunkers are abbandonned. |
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A
jump down cliff. Once you're down |
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here, there is no way back up. |
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A
Stronghold next to a valley filled with |
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trees. Those trees takes your view |
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away
as soon as you get down from a |
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cliff. |
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The
stronghold from a closer look. |
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there's not much to take cover, but it |
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can
be done singlehanded. |
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A
little building in the middle. |
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Same
little building but from an other |
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angle. |
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The
Dam Outside, the first waterfal and |
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a
bridge that goes over it. |
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A
few details added to the corridors of |
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The
Dam. More to come soon. |
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The
Luger gun is going to replace the |
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normal Doom Pistol, but the reloading |
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sequence seems not to work. |
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Dynamic lights in one of the waterfall- |
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control centers. |
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The
second waterfall in the lowest |
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section of The Dam. |
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| Hans
Grosse Spriteset Sample |
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| Hans's
sprites still needs alittle |
| improovements
but basicly |
| Hans
is usable. Its
free for use
! |
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| Adolf
Hitler Spriteset Sample |
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| Adolf
Hitler spriteset (now 18 aug |
| 2011)
is still in progress. Spriting |
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alot of patience. With abit |
| luck,
Adolf will be ready somewhere |
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2012 march. No promises... |
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Wolfenstein 3D Bosses - Full
rotations. |
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Hans Grosse |
Dr.
Schabbs |
Hitler |
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Otto Giftmacher |
Gretel Grosse |
General
FettGesicht |
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Spear of Destiny Bosses - Full
rotations. |
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Trans Grosse |
Barnacle
Wilhelm |
Uber
Mutant |
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Death Knight |
Angel
of Death |
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