Speeding up the player, i cannot do
that.
I tried half the speed of the standard Doom Marine,
and feeling-wise its way too fast.
If you people prefer
faster than 0.3, i have an better idea.
I actually wanted 2
distance weapons, and some close combat weapon, which could be
the handgrenade.
But reading from the previous posts, i can
give you a different set of weapons, instead of 2 types of
machineguns, and a handgrenade.
In combination of the
players speed, i can add, different of speeds to each type of
weapon.
You hold a lighter weapon you can move faster, than
when holding a bigger weapon?
Is that a good idea to
implement.
I also like to add an auto-regenerating health
till certain value.
How i must do that, i have not figured
that out yet.
The auto-regeneration wont bring you back to
full health.
Stimpacks will be still available in the
map.
I have also lowered the health of the enemies
alot.... it is now way too easy...
Hows that for a start to version 0.2?