|
Go to Delta Invasion page. |
|
Go to My Own Invasion Pack
(Serious Sam Style) |
|
Go to Wolfenstein 3D Invasion map
pack ( lead by
UnTrustable ) |
|
Go to Zeta invasion project
(by WartonCove) |
|
Go to Invasion Unleased
( lead by Mifu ) |
|
Go to Phoenix Invasion
( lead by BlazingPhoenix
) |
|
Go
to Doom1/2 3D Invasion
( In the making by
UnTrustable ) |
|
Go
to Last Hell (
Done in 2000 By Second Raver, later known as UnTrustable
) |
|
Go
to Hank Cafe's ToyBox project (converting
by UnTrustable) |
|
screenshots |
|
The
forrest
( ) |
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 |
 |
 |
| My
first map is a track into a dark, |
| very
dark forest :D Being a dark |
| forest
is done on purpose. Its |
| a
small 'obstacle' element. |
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| |
|
| I
brighten the image up alittle. |
| But
when you click on this picture, |
| you
will know how dark this part of |
| the
forest is really be. |
| |
| |
|
| A
small open area in between the |
| forest
part 1 and 2. Every human |
| who's
standing in the dark automaticly |
| wants
to go to the light. I made it |
| the
same way, just see the previous |
| picture. |
|
 |
 |
 |
| The
second part of the forest but |
| at
the end of of it. |
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| After
forest part 2 i devided the |
| area
with some cave-like gap. |
| Its
a 3D bridge and it contains |
| midtextures
for the Software users. |
|
| This
is the end of the track. |
| |
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 |
 |
| Before
the end i put in a small water |
| area,
just to slow down the racer |
| abit
more. |
|
| My
best average time, because even |
| i
do miss my jumps sometimes. |
| |
|
| The
wooden bridge in Software mode. |
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The
wooden bridge in OpenGL mode. |
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 |
 |
| Another
map. This time i am planning |
| to
do a city element. First i need |
| to
create some 'life' into this cuty. |
| These
cars are really moving, but |
| only
in a straight line. |
|
| Made
a small area where 'people' |
| might
live. The racer can be |
| distracted
by all these accessable |
| nice
looking area's. |
|
|
|
| The
more larger the area gets, the |
| harder
it is getting for the racer |
| to
ignore the not important area's |
| and
to stick to the right track. |
| |
|
 |
 |
 |
| I
design signs, and also decided to |
| implement
yellow arrow signs that |
| leads
the racer to where it has to |
| go. |
|
|
| Made
some shops along the race |
| track.
The sunshield above the |
| window
is all Software user friendly. |
|
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|
 |
 |
 |
| I
made an alternate route through |
| the
water if the racer decided not |
| to
go into the subway. |
|
|
|
| Real
animated flags. All these things |
| has
no function other than distract |
| the
racer. |
|
|
|
| I
made from a AIG bank bonus scandal |
| into
a joke. Watch the banner if you |
| are
going to check out this map |
| someday. |
|
 |
 |
 |
| A
real lighthouse. The racer is |
|
allowed
to get up there, but this |
| lighthouse
is only here to, again, |
| distract
the racer only. |
| The
entire map doesn't have 3D floors. |
|
| Here
is a peak from the top of the |
| lighthouse.
This map could be good |
| enough
to be a deathmatch map. |
| This
is a real good sniper position. |
|
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|
| The
same Lighthouse but from the |
| water. |
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 |
 |
|
| I
add some more distractive objects |
| in
the subway... shootable drink |
| machine? |
|
|
|
| Add
more roadsigns. This map is |
| really
going to look very realistic. |
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