Project: RoM (Race of Madness) (Skulltag) Lead by Cpl Foley.
'RoM came to a hold, if not it got cancled'
 
Go to Delta Invasion page.
Go to My Own Invasion Pack (Serious Sam Style)
Go to Wolfenstein 3D Invasion map pack ( lead by UnTrustable )
Go to Zeta invasion project (by WartonCove)
Go to Invasion Unleased ( lead by Mifu )
Go to Phoenix Invasion ( lead by BlazingPhoenix )
Go to Doom1/2 3D Invasion ( In the making by UnTrustable )
Go to Last Hell ( Done in 2000 By Second Raver, later known as UnTrustable )
Go to Hank Cafe's ToyBox project (converting by UnTrustable)
screenshots
The forrest ( )
 
Click to enlarge. Click to enlarge. Click to enlarge.
My first map is a track into a dark,
very dark forest :D  Being a dark
forest is done on purpose. Its
a small 'obstacle' element.
 
 
I brighten the image up alittle.
But when you click on this picture,
you will know how dark this part of
the forest is really be.
 
 
A small open area in between the
forest part 1 and 2. Every human
who's standing in the dark automaticly
wants to go to the light. I made it
the same way, just see the previous
picture.
Click to enlarge. Click to enlarge. Click to enlarge.
The second part of the forest but
at the end of of it.
 
 
After forest part 2 i devided the
area with some cave-like gap.
Its a 3D bridge and it contains
midtextures for the Software users.
This is the end of the track.
 
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
Before the end i put in a small water
area, just to slow down the racer
abit more.
My best average time, because even
i do miss my jumps sometimes.
 
The wooden bridge in Software mode.
 
 
Click to enlarge.    
The wooden bridge in OpenGL mode.
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
Another map. This time i am planning
to do a city element. First i need
to create some 'life' into this cuty.
These cars are really moving, but
only in a straight line.
Made a small area where 'people'
might live. The racer can be
distracted by all these accessable
nice looking area's.
 
The more larger the area gets, the
harder it is getting for the racer
to ignore the not important area's
and to stick to the right track.
 
Click to enlarge. Click to enlarge. Click to enlarge.
I design signs, and also decided to
implement yellow arrow signs that
leads the racer to where it has to
go.
A metro subway.
 
 
 
Made some shops along the race
track. The sunshield above the
window is all Software user friendly.
 
Click to enlarge. Click to enlarge. Click to enlarge.
I made an alternate route through
the water if the racer decided not
to go into the subway.
 
Real animated flags. All these things
has no function other than distract
the racer.
 
I made from a AIG bank bonus scandal
into a joke. Watch the banner if you
are going to check out this map
someday.
Click to enlarge. Click to enlarge. Click to enlarge.
A real lighthouse. The racer is
allowed to get up there, but this 
lighthouse is only here to, again,
distract the racer only.
The entire map doesn't have 3D floors.
Here is a peak from the top of the
lighthouse. This map could be good
enough to be a deathmatch map.
This is a real good sniper position.
 
The same Lighthouse but from the
water.
 
 
 
Click to enlarge. Click to enlarge.  
I add some more distractive objects
in the subway... shootable drink
machine?
 
Add more roadsigns. This map is
really going to look very realistic.