Last visit was: Sat Aug 06, 2011 6:40 am |
It is currently Sat Aug 13, 2011 7:55
pm
|
View
unanswered posts | View
active topics View
unread posts | View
new posts | View
your posts
Author |
Message |
UnTrustable
|
Post subject: Operation
Geronimo v0.2 - LOCK PLEASE
Posted: Sat Jun 18, 2011 4:47
am | |
My Champions Online
|
| Joined: Mon Feb 05, 2007 5:14
pm Posts: 1407 |
|
Report
post |
|
|
Doc/ Medic
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 6:57
am | |
RAILGUNS ON MOTORCYCLES
|
| Joined: Tue Jun 29, 2010 7:16
am Posts: 232 Location: Canada, B.C. |
Sweet Jesus, this is bad. _________________
Quote:
Complaining? It's this thing called a
"discussion", and sometimes discussion involves another
concept called "disagreement", and disagreement is best served
with a main dish of logical, rational, ideally strong
"argument".
Last
edited by Medic
on Sun Jun 19, 2011 2:47 am, edited 2 times in total.
| |
Report
post |
|
|
TE MeRe` |
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 6:59
am | |
irc.node-3.net IRCOP
|
| Joined: Thu Jul 02, 2009 8:07
pm Posts: 541
Clan: The Elite! |
all i got to say
is.....HEHHHHHHHHHHHHHHHHH _________________
Code:
2011-08-12 10:49:59
<Propaganda> better yet, why is alan
creating trouble in OUR channel 2011-08-12
10:50:46 <SoulSucka> MeRe is nosy as
fuck.
| |
Report
post |
|
|
MXU Decay
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 2:37
pm | |
Canadian Hitman
| Joined: Sat Dec 05, 2009 3:41
am Posts: 877 Location: SSL2
Clan: Mechanix Union |
TBH I tried this because it looked bad and
I needed a laugh. It delivered. Honestly,
MeRe wrote:
all i got to say
is.....HEHHHHHHHHHHHHHHHHH Expanding on this, honestly
this is like 0%effort.wad. The sounds are god-awful, the
slowness is unbearable, the enemies are ridiculously strong,
and you start in a fire fight. What the hell. Not to mention
it looks like crap, I mean sure the real complex probably
looked like shit to but I'm sure you could've made it better.
It's also extremely laggy due to ogl, like what the fuck.
I DO NOT RECOMMEND THIS WAD. It's a waste of the 5
minutes you take reading the post, downloading it, and trying
it. _________________
MeRe wrote:
i ban ppl to fuck with
them...
Last edited by Decay
on Sat Jun 18, 2011 2:42 pm, edited 2 times in total.
| |
Report
post |
|
|
[TGD] H54517/PuhaX |
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 2:40
pm | |
Master Slaughter
|
| Joined: Thu Nov 06, 2008 1:38
am Posts: 798
Clan: The grand design.
|
I couldn't even get past the first guy
because his gun was overpowered and my gun was weaker than a
bean.
MeRe wrote:
all i got to say
is.....HEHHHHHHHHHHHHHHHHH _________________
Code:
<@PuhaX> just 2
matches <@PuhaX> as fast as
possible <@PuhaX> cause <+oipsE> don't shit
yourself, lol. <@PuhaX> I gotta
shit <@Kirbonium> Alright, let's run shit
then <@Fluffles> lets do this shit
| |
Report
post |
|
|
[MS] Dusk |
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 3:07
pm | |
nocturnal bastard
|
|
Retired/Inactive
Staff | Joined: Wed Mar 17, 2010 3:32
pm Posts: 563
Clan: Machine Shop, Mechanix
Union |
I'd rather play wow.wad than this. Dead
serious. _________________
| |
Report
post |
|
|
$-$lyfox-$
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 8:17
pm | |
I'm on fiyaahhh.
|
| Joined: Mon Jul 27, 2009 10:20
pm Posts: 258 Location: Dominating the field in
bad company 2. |
Tried it.... never again. _________________ "Don't let him into my
zone."
| |
Report
post |
|
|
[A3] Dynamo |
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 9:45
pm | |
You're too serious.
|
|
Global Moderator | Joined: Fri Apr 25, 2008 7:35
am Posts: 569 Location: Everywhere.
Clan: Cube |
I really don't want to sound like an ass,
but this is one of the worst wads I've ever played. Excluding
the fact I'm not sure who in their right mind would want to
make a wad where you kill osama bin laden, it has so many
issues it is almost impossible to count them all, but I'll
try:
1) You move SLOWLY. It's a pain. Hell, even with
the hasterune it looks like I was running at the speed of
someone who was crapping his pants. 2) The enemies take
*forever* to die while you die in like 4 hits. Honestly,
what's up? They don't even wear any kind of armor, while I
assume some US marine would be better prepared than those
guys. 3) The new weapons are apparently taken from NAM and
one of them appears to be a model rip of modern warfare or
something... Pretty bad. 4) Why are hexen mages defending
osama? 5) Why does osama shoot bullets from what appears to
be a bottle? 6) Did I mention that you move slowly and the
game is basically unplayable? 7) It looks really, really
bland. Completely unappealing, I bet the complex itself did
look bad but it certainly looked better than this.
I
mean no offense to you, but I'm definitely not looking forward
for future wads of the same quality of this one. _________________
Paramultart wrote:
Scarlet wrote:
Ckeen, that is just your
opinion. You can't tell CKeen that. He is always
right.
| |
Report
post |
|
|
<DNA> Kirbonium |
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 9:53
pm | |
DRIFT THAT SONOFABITCH!!
|
|
Global Moderator | Joined: Sun Jan 10, 2010 6:32
pm Posts: 1503 Location: In the Cradle of the
Omniverse, plotting with the DemoNite Axis
Clan:
DemoNite Axis |
Oh man. I'd rather listen to Chewbacca
giving it to Helen Keller than play that wad again. That was
honestly, the worst thing I've ever played, for all of the
reasons Corpse cited above. What made you think it was a good
idea to make the Doomguy that slow? Also, you've got broken
code EVERYWHERE, me and several other coders attempted to fix
it-- that's some of the shoddiest coding I've seen since
FSRHQ.
I'd suggest trying to fix it and re-release it,
but I honestly think you're better off scrapping the whole
thing and starting again. _________________
the doom freak wrote:
You better make it next year you sexy
motherfucker.
[DNA]Stupidfacedd
[ST]Catallus
XVI
uos, quod milia multa
basiorum legistis, male me marem putatis? pedicabo ego
uos et irrumabo.
| |
Report
post |
|
|
Parad0x
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sat Jun 18, 2011 11:30
pm | |
Remind me to edit this
|
| Joined: Sun Oct 25, 2009 12:32
pm Posts: 313 Location: Germany |
Kirbonium wrote:
that's some of the shoddiest coding
I've seen since FSRHQ.
I'm suprised you
didn't go "Fuck this shit" when you opened the wad in XWE (or
any other wad editor) Also the wad wasn't really good
and I can't tell if this is suppsoed to be a joke or not. The
walking speed is the slowest I've ever seen. _________________
CorpseGr1nder wrote:
UnixAssassin wrote:
You may post
screenshots. I like this idea. I'd like if you
could do it too.
| |
Report
post |
|
|
UBH Boreas249
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 3:15
am | |
Die-hard DooM fan
|
| Joined: Wed May 19, 2010 9:07
pm Posts: 261
Clan: Underground Bounty
Hunters |
*reads posts*
I dare not set foot
near this one. _________________
| |
Report
post |
|
|
UnTrustable
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 10:13
am | |
My Champions Online
|
| Joined: Mon Feb 05, 2007 5:14
pm Posts: 1407 |
Since basicly nothing seems to be good,
i'll take CorpseGr1nder's post to put in my answers to
this.
CorpseGr1nder wrote:
I really don't want to sound like an
ass, but this is one of the worst wads I've ever played.
Excluding the fact I'm not sure who in their right mind would
want to make a wad where you kill osama bin laden, it has so
many issues it is almost impossible to count them all, but
I'll try:
1) You move SLOWLY. It's a pain. Hell, even
with the hasterune it looks like I was running at the speed of
someone who was crapping his pants. 2) The enemies take
*forever* to die while you die in like 4 hits. Honestly,
what's up? They don't even wear any kind of armor, while I
assume some US marine would be better prepared than those
guys. 3) The new weapons are apparently taken from NAM and
one of them appears to be a model rip of modern warfare or
something... Pretty bad. 4) Why are hexen mages defending
osama? 5) Why does osama shoot bullets from what appears to
be a bottle? 6) Did I mention that you move slowly and the
game is basically unplayable? 7) It looks really, really
bland. Completely unappealing, I bet the complex itself did
look bad but it certainly looked better than this.
I
mean no offense to you, but I'm definitely not looking forward
for future wads of the same quality of this
one. No offense taken, i can take a honest
review, although when i overlook your complaints, everythings
indicate to me, you never read any text file or whatsoever,
where it was stated that only skill1 would be the easiest
skill for a singleplayer. All the other skills are not
meant to be for a Doom Marine style of fighting, as i would
call it, rush in at the speed of a jetplane, and bombard
everything that moves. If i would not have slowed down the
Soldier (not Doom Marine, i mean, what the hell is a Doom
marine doing in Abbottabad??) you might even finished this map
within 12 seconds instead of 5 minutes.
1) My default settings are set to 'run always', so at
the speed as it was set in this wad now, its perfect ! The
player does not have the speed of a Doom Marine, and the seal
in the real world does not have it either. My guess is,
that (not just you, but in general) you got to get used to
Doom-Marine-speed too much. 2) At skill1 the enemies does
not take 'forever' to die. All the other skills are. So my
guess was, again, you didnt read anything out there, and
automaticly started at skill 3 or 4. Just don't do that in
Singleplay, unless you are REAL (GODLIKE) GOOD
3) The text file and or the CREDIT lump stated where the
weapons comes from. The model rip was ripped from Call of Duty
to be precies, and i agree that the result is abit poor, so
yes. BUT...i guess you have used cheats, because THAT weapon
was not supposed to have in THAT map. 4) Excuse me? Are the
so called Hexen mages still look the same to the mages you
think they are? Never seen people in a burqa? In black? 5)
No, he throws out a bottle when he dies.
THAT was meant to be a joke sort of. CNN told us that
apperently Osama liked Cola. His 'gun' looked indeed poor, so
are the other beard warriors. Eventually i was going to give
him a Ak47, aswell as an extra weapon for the player to
carry. But if this wad is so damn bad, i guess i don't have
to polish things up do i ? 6) Hmmm, thats weird, i can play
this so why not others? Are you that awfull bad in playing a
game? I thought i was the worsed player out there. Anyways,
i agreed that i had to put in alittle more cover in that
burnside area (the area where the player starts), but you
know, i was working on this for weeks, (sprites costs lots of
time) and my resources were poor, so i did not want to put too
much time in this. Maybe if i did, it would come out a
little better i guess. 7) I was never inside that complex,
so everything was made was the outside from poor photo's
around the internet. I agree that i have skipped a few upper
windows on the sides, and did not put much effort in door
cases, AND the building is quite small, when you compare this
building to other games. Nothing that i could not do, but i
wanted to bring out the first release not over a year or
so. I AM going to make a few more wads like this 'bland
wad', maybe its better to take your advise and should keep my
wads for my friends only, and not bring out to the bigger
public. Whether this was meant to be a joke wad or a
serious wad, is up to you. All i wanted was a combination
of both, i mean, why would Osama throw up a bottle of Cola
I was planning to let him throw up some money too, since
CNN told the world he had 500 euro's sewed in in his
coat. Anyways, thats all of the list i guess. Again,
im not taking any offenses, im not mad, but now i have seen
what the public really wants... and im sorry, i can't compete
to that need. Thank all of you for your time, even
though it was for a few minutes. _________________ Hack
Device Mad2
Selection Rounds (Temporarly) Anime
Mansion (Anti YouTube & WMG)
| |
Report
post |
|
|
CommanderZ
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 10:37
am | |
Joined: Tue Nov 16, 2010 9:03
pm Posts: 493 |
- The map is ugly, yeah. - While I
spent countless hours playing various incarnations of Real
Guns, I wasn't able to kill more than a few guys on skill
level 3 and more. Remember - seasoned Doomer can get insulted
if you force him to play on skill 1. Always balance the mod to
be for experienced Doomer reasonably playable on skill 3, as
it is the default. You can add more skill levels, to the
harder end of the scale if you want (there can be up to 8
skill levels). - And the Osama ate like 4 grenades - The
guys take two magazines to put down, even on the easiest
difficulty, but they don't shoot (so the game is just about
shooting helpless terrorists which take forever to die) - I
immediately recognized the burqas and thougt "why the hell am
I supposed to kill unarmed women". Argument that "you are not
forced to, they don't even shoot" is not valid - this is Doom,
you are supposed to shoot everything that moves. Plus they
usually fall victim to friendly fire. _________________
| |
Report
post |
|
|
UnTrustable
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 11:14
am | |
My Champions Online
|
| Joined: Mon Feb 05, 2007 5:14
pm Posts: 1407 |
CommanderZ wrote:
....You can add more skill levels, to
the harder end of the scale if you want (there can be up to 8
skill levels).... If THAT is possible, then im
very curious HOW to do that. That will aid me in the 'skill
level problem'. The burqa's is just a freedom of
choice, whether you shoot them or not. They are indeed
harmless. Innocent. They have no say in anything in those
countries, or partly that country now-a-days. therefore they
cary no weapons. Its a man's job. That is, as far as i know
of. I do have seen women with guns before, but im not sure
it was in that region and that it was for the kill. (i only
saw a woman shooting, for fun, in the air) EDIT: I must
say, i have no problems whatsoever at skill4, except to get
Osama down is a problem at singleplay. Its sad i can't
fraps any video right now, otherwise i would have made a
walkthrough, or 'what is the best strategy' to do this, for
you guys/girls. But keep in mind, skill2, skill3, skill4 is
more meant for Multiplayer, But, multiplayer spots has not
been placed yet. Feel free to do so, and try it on
multiplayer, might be much more easier. Don't bash in like
Doom Marine style, use walls, shoot a salvo around the
corners, hide under the roof. You start with a full gear,
so whats the problem? I agree that i should have made a
little more cover at the start position, even if it was just a
little unfinished or broken wall where you spawn.... I'll
do that in the next version, and the Osama building might get
bigger. As my friends knows me, detailing comes later, but
don't expect lots of fancy details. THAT will never
happen. _________________ Hack
Device Mad2
Selection Rounds (Temporarly) Anime
Mansion (Anti YouTube & WMG)
| |
Report
post |
|
|
CommanderZ
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 11:26
am | |
Joined: Tue Nov 16, 2010 9:03
pm Posts: 493 |
Quote:
If THAT is possible, then im very
curious HOW to do that. That will aid me in the 'skill
level problem'. See this. You
have to call clearskill first, then you define up to 8 skill
blocks. Technically, you can define even more, but those won't
be visible in the menu (but still will be accessible via
console). _________________
| |
Report
post |
|
|
[A3] Dynamo |
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 12:59
pm | |
You're too serious.
|
|
Global Moderator | Joined: Fri Apr 25, 2008 7:35
am Posts: 569 Location: Everywhere.
Clan: Cube |
UnTrustable: Maybe I didn't understand
correctly, but so you are admitting that this wad on any skill
that isn't skill 1 is impossible?
Well, as far as I
know, most people start up their wads in UV, and generally a
wad needs to be
You see, I really don't want to
discourage you, because even though *I* don't like the idea of
killing osama bin laden, as long as you do, it's fine. But, if
the wad is next to unplayable even with cheats on, then there
are huge issues going on. Sometimes it's best if you keep the
gameplay more akin to doom itself rather than deciding to make
it more "realistic", as this will generally please the
audience better. This is because aside for the poor detail
what really holds this back down is the fact that most people
found it downright unplayable.
Don't give up, though.
Best of luck for your future projects.
EDIT: Also, as a
reminder for everyone, when you say a project sucks it is
usually best to exlain *why* it does, even when the reasons
are obvious. Look at CommanderZ's post or mine for
reference. _________________
Paramultart wrote:
Scarlet wrote:
Ckeen, that is just your
opinion. You can't tell CKeen that. He is always
right.
| |
Report
post |
|
|
[DNA] Espio
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 3:54
pm | |
See it? no? fuck you then
|
| Joined: Sun Apr 05, 2009 1:52
am Posts: 466 |
|
Report
post |
|
|
UnTrustable
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 5:50
pm | |
My Champions Online
|
| Joined: Mon Feb 05, 2007 5:14
pm Posts: 1407 |
I agree, CorpseGr1nder and CommanderZ
posts are much more CONSTRUCTIVE critism. Everything else i
kinda let it go, or sometimes im not even read them, but hey,
i have feelings too, so yeah, they kinda made me pretty
sad. Angry? no, not angry, more likely sad, and to be
honest, i did expected such critism al along, why would you
people think that i kept the first post extremely
short. Anyways, aside that, i'll add the said skill
options (MAPINFO), and place some cover so that the player
starts safe at all times. Maybe alittle more stimpacks here
and there, even i had some rough times, esspecially when i
have to take it on Osama.
In reality i know that 1 or 2 well aimed bullits are
enough to kill you, thats why i made the enemie shoot with
lots of damage. To give the player the same ammount of
bullit damage, will make the game alot easier again and giving
the enemie a higher damage number is a waste then. So
yeah, i'll make a few changes here and there. Btw, if
anyone has a problem with virtually killing Bin Laden for
whatever reason you may have, sure, don't play it. In the
end, i have made this wad not for you, but for my own pleasure
sort of speak. I had pleasure in making this, so if any of
you likes to share that pleasure....? Its just a game.
CorpseGr1nder wrote:
UnTrustable: Maybe I didn't understand
correctly, but so you are admitting that this wad on any skill
that isn't skill 1 is impossible? Not impossible,
just fucking harder. But i'll change it so that skill1 as it
is in version 0.1 becomes skill3. skill Ultra Violence will
become the settings that now is skill2, which will be
'impossible'. Edit: i was just thinking while making
some coffee... What kind of weapon do you choose? Don't
forget you have two machineguns out there. The M16 which has a
16 bullit burst, and the M60. You use the M60 machinegun,
you will see you can get much more farther than before. But
there is a flipside, the M60 uses LOTS and LOTS of
ammo. So, every missed bullit, might be a waste, and you
might end up empty..... unless you cheat...?! Also the M60
takes alot of vissuals away when shooting. (That was on
purpose) Actually i wanted the said weapon making you NOT
MOVING, because of its size and its weight.... _________________ Hack
Device Mad2
Selection Rounds (Temporarly) Anime
Mansion (Anti YouTube & WMG)
Last edited by UnTrustable
on Sun Jun 19, 2011 6:10 pm, edited 3 times in total.
| |
Report
post |
|
|
[DNA] Espio
|
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 6:05
pm | |
See it? no? fuck you then
|
| Joined: Sun Apr 05, 2009 1:52
am Posts: 466 |
I don't have a problem killing him, I'd
love to kill him in this wad, but from what Corpse and
CommanderZ said about it, seems I won't really have fun...
I'll download it anyway and try. _________________ Music
project http://tinyurl.com/3dtzug5
http://en.wikipedia.org/wiki/Misanthropy
< Me, deal w/ it.
(18:23:10)- Dark-Slayer quit ("too
gay, i'm going to the straight network")
^,
ALL FEAR THE CREEPER!
| |
Report
post |
|
|
[A3] Dynamo |
Post subject: Re:
Operation Geronimo v0.1
Posted: Sun Jun 19, 2011 6:58
pm | |
You're too serious.
|
|
Global Moderator | Joined: Fri Apr 25, 2008 7:35
am Posts: 569 Location: Everywhere.
Clan: Cube |
I guess the main problem with the weapons
is that they're useless. I don't really mind if they're from
NAM, really, but since they do absolutely nothing on enemies
(at least on the skill I tried it on) I pretty much just
spammed "summon bfgball".
I would suggest you get a
more "proper" arsenal, as in, a pistol, a shotgun and a
machinegun, instead of just machineguns. Also, I don't exactly
live in bin laden's house but I guess you may want to redesign
the place in a desert outfit. _________________
Paramultart wrote:
Scarlet wrote:
Ckeen, that is just your
opinion. You can't tell CKeen that. He is always
right.
| |
Report
post |
|
|
Who is online |
Users browsing this forum: UnTrustable
and 3 guests |
|
You
can post new topics in this forum You
can reply to topics in this forum You
can edit your posts in this forum You
can delete your posts in this forum You
can post attachments in this
forum
|
|