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Map02: Elevator moving scripting from |
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Doom1 E2M8. Originally this sector was |
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not
a elevator at all. |
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Map02: Doom2 Map02 is having a |
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neighbour sector of Doom1 E2M3. |
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Playing here with Flats and Textures. |
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Map02: A cut edge of Doom1 E1M5 and |
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Doom2 Map07. The border goes right |
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through a building. |
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 |
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Interferance of a new endboss who |
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claimes
that everything is allright now. |
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He
shows you his boss is defeated |
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which you all know, that was John R. |
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A
celldoor in the Duke Nukem area. |
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An
escape route from Doom E2M8 map. |
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...the only way out. |
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 |
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 |
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A
sculpture of Doom E1M8 map. |
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Two
different plasmaguns in one game, |
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A
third coming up soon. |
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A
staircase downwards. In front: E1M5, |
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in
the back: Map07. |
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 |
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New
monster: Hans Grosse from |
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Wolfenstein3D |
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A
third plasma weapon, taken from a |
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female Arachnotron. There is no ammo |
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for
this weapon only by killing the |
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Arachnatrin and picking up her weapon |
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and
ofcourse the BackPack. |
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The
Arachnatrin plasmarifle is basicly |
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stronger than the BFG, however, it |
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takes only 4 BFG-shots to take a Cybe |
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out
but uses 160 Cells. Arachnatrin |
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plasmarifle uses only 38 shots. |
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 |
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 |
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Now,
against CyberBot, it is a whole |
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other story. To take him out you have to |
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shoot 9 BFG charges and a bit Plasma. |
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Once
you claimed the CyberBot's |
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Homing Rocket Launcher, you are |
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almost invincible. The weapon is strong |
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fast
and has unlimited ammonition !! |
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Imported the DukeNukem's Pig Cop |
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and
its shotgun weapon. |
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 |
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Imported Duke Nukem's Assault Trooper |
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(Predator). It almost act as original |
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Map01 of WadMix2007 starts at a dead |
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silence area. I good opportunity to start |
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collecting weapons and ammonition. |
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Map01: A similar Duke Nukem map1. |
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This
Map01 WadMix2007 is redecorated |
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with
Duke Nukem textures. |
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 |
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And
suddenly there's Hans Grosse |
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in
front of you, protecting his domain. |
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Or
elsewhere like in the Heretic area. |
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He
wont stay here. It was just for a |
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testrun to see if Hans grosse works. |
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Imported Macil the rebelleader of the |
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Strife game. Only Macil hardskilled has |
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a
nice deathscene (new from scratch). |
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The
hard-skilled Macil has a Rapid Mini |
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Missile Launcher and shoots 5 missiles |
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at
once. Its an kind of a answer to the |
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CyberBot's Homing Rocket Launcher. |
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The
Rapid Mini Missile Launcher |
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is
not as strong as CyberBot's Homing |
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Rocket Launcher however... it's a pain |
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in
the ass to have it against you. |
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Two
old staircases methodes i used |
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back
in 1997 once. Bars that blocks the |
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way
and via staircase up and staircase |
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down
the player can pass. |
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 |
 |
 |
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My
second attempt to construct a slope. |
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What
i really want, nobody made it |
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before. So no example will be available |
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from
the net. (End of Map02) |
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Map03. Everything upsidedown but the |
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player. Jumping is required. |
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Map03: No, there is nothing wrong with |
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the
screen. This map is just |
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upsidedown. For that this map is calling |
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Screwed-up'. |
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